Tuesday, November 24, 2020
Monday, November 16, 2020
Monday, November 9, 2020
Russian Licorne Cannon (3D Art Week 10)
For this week I decided to change things around and restart my project on the right footing. After fixing some of the issues I mentioned in my previous post, I did more research on the kind of cannon I was going for and realized that another kind would fit that better. The Gribeauval cannons are lightweight and compact, but are also very generic since they were standardized during the Napoleonic era. I found a type of mortar, the Russian Licorne, and this proved to have the bigger bore and stockier features I was looking for.
Without further ado, here are my progress pictures!
Tuesday, November 3, 2020
Goals
-Eventually I would like to be a Creative Director.
-First we need to get in a studio: employment in an established studio.
-Currently I would like to explore being a 3D environmental artist
-I want to investigate interior spaces as an environmental artists
EXTRA STUDIES:
-Concepts and modularity
-Trim sheets
-General architectural stuff (window, door heights, asset types and styles, etc)
-Top artists that I respect (top 10)
-Start a conversation with them
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Monday, November 2, 2020
Gribeauval 12 Pounder Cannon (3D Art Week 09)
This week we prepped the model to go into Zbrush. What we needed to do with our low poly mesh is use techniques such as beveling and fencing to get the edges just right. Here are a few pictures of my progress.
Thursday, October 22, 2020
Gribeauval 12 Pounder Cannon (3D Art Week 08)
Boot camp is over, and our first assignment is to make a cannon with very detailed surfaces and materials. Nick gave us a cannon tutorial he made, but allowed us to push the cannon as far as we wish so long as we complete it. Given that this is a learning exercise, I decided not to go too wild with it and instead base my research on a realistic design.
I'm a big fan of the Napoleonic era and the artillery used during that time period was iconic for its lightweight designs that didn't sacrifice firepower. The French used a new Gribeauval system for cannon classification; this standardized the cannons in an efficient way and helped the French armies achieve the victories they did.
Here are some references of a 12 pounder cannon. I intend on reproducing it closely while adding some flair and details to give it character.
I also intend on making the piece part of a diorama set in the French countryside, and this will involve vegetation and miscellaneous items. However, for this week I decided to focus more on the cannon itself than the peripheral geometry. As such, I began modeling just the 12 pounder.
I modeled everything in pieces, which allowed me greater freedom when modeling and decorating. I snapped axes to the center point and around the axles to pose the cannon once the overall body and details were done to avoid modeling at an awkward angle.
Finally, this is the end result in Unreal 4! Next week I'll add more detail and surrounding objects!
Thursday, October 15, 2020
The Creation of Kong (Common Art Week 07)
Our final assignment before we are free of boot camp! Nick was very kind as to allow us almost no parameters or restrictions- anything is fair game and we're able to use anything and everything we've learned in Common art.
I rather enjoyed the freedom nature of the assignment, and as such I had a wide gamut of choice. I wanted to once again put my own spin on a piece of recognizable art, so instead of creating my own concept [t with limited time, I chose the Creation of Adam by Michelangelo.
Easily the most fun art of this week's assignment was posing all these animals and Hugh to get them in the right place. Upon rendering it, I took it to Photoshop where I came up with a a post processing to-do list.
This is the final piece! I hope you like it!
Monday, October 12, 2020
Portable ATM, Part 3 (3D Art Week 07)
Unreal 4's sequencer is pretty robust and allowed for a wide range of effects on any operable cameras. I opted for a simple fade in and out, but the possibilities are very wide for displaying work in a professional capacity. I hope you like the final product, it's been a productive three weeks and I enjoyed sharing them with you!
Thursday, October 8, 2020
Medellin Street Corner
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We're making a VR project in Common class: design a 10x10 foot space with interactions and an interesting flow, but it has to be inspir...
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Medellin is a city in the country of Colombia, the place where I was born. I actually come from Bogota, which means I have to have a friend...






























