Our final week with this crate has finally come!
Before showing you guys the end result, let's take a moment to review the reference once again. I found this on Pinterest and it seemed like a good, complex shape to mess around with, so it became the focus of the project!
For this week, after modeling and baking normal maps, we were tasked with texturing the crate. Substance Painter was an absolute joy to use: the controls were intuitive and a popup appeared with shortcut reminders, so getting around was easy. The tools were powerful and making full textures was no issue at all!
Here is the final render for these crates. Quite a lot went into the post-processing, from a dirt mask colored the same tint as the interior lights of the crates to some light chromatic aberrations and fog in the background to sap light and definition away from any possible distractions.
Unreal 4's sequencer is pretty robust and allowed for a wide range of effects on any operable cameras. I opted for a simple fade in and out, but the possibilities are very wide for displaying work in a professional capacity. I hope you like the final product, it's been a productive three weeks and I enjoyed sharing them with you!
No comments:
Post a Comment