Assets Sprint 1:
For this week I had to make the water canteen and get it into high poly. It took me a little longer than expected so I don't have a finished product to show, but texturing will be easy since we are following a certain texturing process to emulate the film's Ghibli style.
Assets Sprint 2 and 3:
Assets Sprint 4:
My tasks for this semester include taking all the proxy items on my list and making them high res and then developing textures consistent with our Ghibli art style. Our art director gave us color palettes to work with at that stage, so all I need to do is follow it.
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