This week: Bakes! I finished all the sculpting over the week, both of the trim and the unique pieces, and then kept going to the baking stage. It's been a lot of work so far but it's also been a lot of fun, and seeing a finished piece in front of your very eyes has to be one of the more rewarding experiences you can get as an artist. Getting your bakes right on the first couple tries is a fantastic feeling!
Some of the pieces were a bit more complicated to get ready for baking such as the unique pieces that make up the pillars and decorations around the environment. I had to jury rig a couple bakes, but this is the final result!
As an added note, my intent with the game res pieces is to have actual raised topology to emulate the trim sheet, that way the player can see actual geometry in there. Since this is going in a VR project, everything will be seen up close and personal and even with a good bake some details can be missed. Therefore I'm going to make some simple raised geo that will capture some true lighting information and hopefully express a more accurate version of what I'm making!
No comments:
Post a Comment