Monday, April 26, 2021
Pirate Ship Interior (3D Art Week 03)
Friday, April 23, 2021
VR Project: Foliage Cards
For this week we got a lot of good feedback, most of it centered around pushing back our foliage and reexamining what kinds we were using in the scene. An important facet of that criticism is that it made us realize that we weren't being necessarily as close to the source material as we could. Because of that, we couldn't exactly recognize our own project and place it within the movie.
This is what our scene looked like before we began the edits. We took another look at the movie and began to see what kind of foliage was being used by the artists there. We made cards for cat tails. ferns, small patches of flowers, grass blades, etc, but that still wasn't enough! Our tech artist Ashley assembled some quick trees with cards as well and replaced some of the ones you see above so that our scene could look closer to our source material.
Here's an example of some of the foliage I made:
There is a lot that can be said for composition and proper placement of assets. You can have the best looking assets ever or spend a lot of time refining them, but your art needs to be able to be placed well to really shine through. And after some tooling around and simple fixes, our scene got some praise!
This is the current state of our project! As you can see, the placement of things and our foliage really changed the look of things. I'm definitely looking forward to getting this sucker into the high res stage and adding cool little interactions to drive up the production value. However, that's next semester!
Monday, April 19, 2021
Pirate Ship Interior (3D Art Week 02)
For this week our turn-in was all the high res pieces that we proxied out last week. As I was making the high poly versions of these pieces, I realized that I had to organize my trim sheet a little better and use the space it would afford in a more economic way. For example, previously I had space for metal beams on my trim sheet. When I examined the scene better, I realized that I could accomplish more by replacing that with some wood textures and making another texture sheet for the more unique pieces such as the carvings on the pillars, the pillar feet, and now the metal beams since those aren't used anywhere else. To that end, I rearranged the trim and organized it like this:
Monday, April 5, 2021
Pirate Ship Interior (3D Art Week 01)
This week I got excellent news, we're finally doing environments! Nick structured this like a group project, so we divided up the work and ourselves in teams. We've had to not only plan out an environment and work with each other, but since Nick gave us an art style and proxies, we've also had to adapt our art on the fly. It's great experience for sure as this is pretty much how it'll work in the real world.
Here is a shot of what the proxied out interior looked like in Unreal.
Saturday, April 3, 2021
VR Project: Final Cave & Set Dressing
For this week's turn-in, we received feedback for the cave and the set dressing there. I brought back the L shape cave because the feedback centered around the lack of depth in the cave and how empty it looked, therefore adding more space would allow me to fill it up. I moved the rock slide a bit closer so it's visible to the player without turning the corner, and got to work with the assets.
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So this semester I said I was going to hyperfocus on one technical aspect of the job, and that's trim sheets for me. Trim sheets are an...
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Alright kids, the time has come for my last project in existence. After this, I'll retire and go raise crickets or something. I decided...