I look forward to taking all these items into their high res versions and begin texturing, as that is where the meat of this project will be.
Tuesday, March 30, 2021
VR Project: Vine Proxies and Cave fixes
Late submission, but for last week I was tasked with making some vines for the cave. At first I attempted to make them in Houdini using a generator, but at the end of the day I made them manually in Maya. It was a relatively simple process, especially since these are proxies, and the most complex part would be making the foliage since it requires a mash node, but then again this is also not too complicated.
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For this week our turn-in was all the high res pieces that we proxied out last week. As I was making the high poly versions of these pieces...
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Assets Sprint 1: For this week I had to make the water canteen and get it into high poly. It took me a little longer than expected so I don&...
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