It's been a while since I posted, but I've been catching up on my assignments and learning as I go to make a comeback. Right now I'm behind on putting the finishing touches on the cannon but this is a process that cannot be rushed and to which shortcuts don't exist- sculpting, baking, texturing, there is no easy way to do it.
I took inspiration from an Ottoman Grand Bombard for this design (my third redesign of the cannon). I suppose I didn't feel strongly about the previous iterations and I couldn't find a style that would work to show off the sculpting I wanted to, so I settled on this. The Arabic accents and desert setting give the cannon both a recognizable aesthetic but also character since it is perfectly reasonable that the desert head and sands would erode the cannon to the point you see below.
Here is a shot of the game res cannon, before UVing. It stands at 4800 polygons and has some smoothed edges so the baking information can come through easier.
This is a shot of the high res version, standing at god knows how many polygons. I wanted to practice various techniques and methods while sculpting, with varied degrees of success.
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